Showing posts with label beginning. Show all posts
Showing posts with label beginning. Show all posts
Welcome, wary blog reader! You have stumbled upon my personal journal of notes related to game development. Here I will share inside information into my experiences as a hobbyist game developer, programming tips and practices that I employ, as well as miscellaneous and slightly off-topic tidbits and links.

As this is my first post, I find myself in need of explaining my purpose for writing this blog. I am in no dearth of responsibility during my day-to-day, so adding this on top of it is likely not wise. There is a very good reason for it nonetheless. I feel the need to keep this blog as a means of creating a project-wide post-mortem.

Yes, this is against the very definition of post-mortem. Post-mortem is a practice of divulging information about a project and the process for the sake of examining it post-release. Why, then, do I find the need to conduct post-mortem across the pipeline? It is for the very simple reason that there is a lack of documentation and reflection within many indie dev spheres that I wanted to address... and I am no exception.

For those who have not read a post-mortem, see link here: http://www.gamasutra.com/features/postmortem/ It is typically the case that post-mortems will focus less on anecdotals of the past and more on present and future direction. While I cannot blame them, what purpose does a post-mortem play if you are already done with refining the process? In this new age of continuous delivery where even 2D nostalgia-ware games update their game regularly (as more than just bug-fixes) we should think toward all creating a post-mortem for games in progress.

It is my hope that this blog will become such a medium for myself, and a useful and enjoyable outleft for others.

-stencil chris


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