2017 Year In Review - #1GAM Completion and 2018 goals!

UPDATES: - I updated my site to reflect a lot of the games I completed this year! Please check it out here! https://stencil-chris.neocities.org/ - Please stay tuned for a quick video showing all the awesome work I've done, let's call

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Delivery Post Mortem - From A to Z and the Rebirth of Retro

The following blog article references the app ShatterGem, for iOS and Android. If you'd like, try it for free! Android Play Store https://play.google.com/store/apps/details?id=com.chansu.shattergem iOS App Store https://itunes.apple.com/us/app/shattergem/id1302936106?mt=8 Another delivery post-mortem discussion! It has been a while, but along the way I've delivered

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One Game A Month No. 1 Post Mortem and The Market

My January submission, Dig Diggity, is available to play online here and also available for free on android here In this post, I will be providing my viewpoint on creating my first #1GAM game for 2017, as well as some backend

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#1GAM One Game A Month Submission No. 0 Post Mortem and The New Year

this article cites points made much more eloquently over this-a-way[link]  My 2017 New Years Resolutions: Settle for Imperfection Release Early and Often (despite better judgment) Accept My Limitations Now wait a second... this does not sound like the right resolutions

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Game Design Documentation and the System of Record

If you are familiar with game development and programming, the concept of a Game Design Document (GDD) should not be unfamiliar to you. The GDD's main purpose is to provide a full-scale description and specifications for a game concept or

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Post-Mortem across the Pipeline

Welcome, wary blog reader! You have stumbled upon my personal journal of notes related to game development. Here I will share inside information into my experiences as a hobbyist game developer, programming tips and practices that I employ, as well

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